Super Dahsyat Concert Opening
Bumper for opening music concert "Super Dahsyat". It was held in RCTI TV, May 2012.
All was done within 1.5 hours (my first extreme thigh deadline). 3D Objects modeled in 3dsmax and composite in After Effects and here's the final work:
and here's the breakdown behind it:
Here's I describe the making of this mograph in essence:
Model & Controller
In the most of animation projects, I prefer use lowpoly model than high poly (of course!) even in a non-character animation. The reason is, the capability to accelerate your current work in animation stage process.
After modeling phase is done, make sure give them the appropriate name which should be categorized by 'mesh, helper, spline, or bone'. It's all can help you later in the next processes, such as importing, selecting, skining and other's stage.
Then, make sure to link/ parent the mesh selected to the helper or controller. In other words, we currently animate that helper or controller, not the mesh. It is to avoid the unexpected deformation.
Then, make sure to link/ parent the mesh selected to the helper or controller. In other words, we currently animate that helper or controller, not the mesh. It is to avoid the unexpected deformation.
There's a variety way on modeling in 3dsmax, such as by make polygon, combination of spline and shape, lofting, etc.. it's up to you. But, make sure to collapse all the modifier (such as symmetry, bend, ) to be one list object (editable poly). I suggest you this way in order to access that mesh lighter .
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The objects seem like loudspeaker arranged with some box mesh deformation which linked to the helper.
I just move one stick, then copy them using "Array" and make sure makes different time in animating each other to get dynamic impression. Unfortunately, in 3dsmax we'll take a minute to do that, we've to actually copy the mesh. In contrast to Cinema 4D which provide the effector called "Cloner".
The objects seem like loudspeaker arranged with some box mesh deformation which linked to the helper.
I just move one stick, then copy them using "Array" and make sure makes different time in animating each other to get dynamic impression. Unfortunately, in 3dsmax we'll take a minute to do that, we've to actually copy the mesh. In contrast to Cinema 4D which provide the effector called "Cloner".
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The object "Twist cables" are made using a combination of mesh extruded and modifiers. The first modifier is "Extrude" it self, a closed spline was. Then we twist the mesh using modifier "Twist" and last we crooked it with "Bend". Simple way, is it not!
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Rendering & Compositing
In this case, i use V-Ray rendering engine. The setting is, GI (Global Ilumination) and reflection active of course. I choose to accelerate rendering in low profile mode, the consequence is the declining quality. In element of rendering, add zdepth, reflection and color of flat wire. Zdepth used to add more accurately amount of blur. In the after effects CS5, we use this zdepth in the filter option 'Lensblur'.
While the reflection becomes an additional option to refine the object of reflection, you can change the mode of layer to get appropriate results. Finally, the color of flat wire is used to facilitate selection when adding a certain effect. This combination of render element will make a beautiful composition. Thank's.
Cinematic of Dewaruci (Undergraduate Project)
My project for undergraduate program. Overall, it's all about the stories of wayang, simply visualize into 3D animation & game. Anyway, indeed this is not my best work, there's a lack of animation and visual, but at the time, I proud of it I did.
Technically all the production processes was done in 2 months. I do all the processes from scratch, model the characters and props, rig, animate and render the scenes on 3DS Max. Brought it all to After Effect to compose and final score.
Here's some clip of the project
and this one's making of the project:
Poster
DVD Cover
WIP#1 Modelling of HDH S-5 (vehicle)
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| sketch reference of HDH S-5 Actually, this my sketch reference contained some of vehicle in "Freedom" (OVA, animated series) who's commissioned with and designed by Katsuhiro Otomo.. yeeaah, i'm inspired totally by Otomo's vehicle design, his manga also. And recently, I model 3d vehicle based on my own mind after collect the reference. Sometimes, I leave my early sketch and just modeling on my enthusiasm although keep on my beginning concept. ..and here's the progress of HDH S-5 (3d model only):..well, be ready steady to rigging phase, mapping, texturing and searching render setting... the journey must go on.. Thanks for viewing :) |
a 3d Car(toon): Minisea Super Taxi
Dum dum dum, here's a car with a cartoon style, I designed it after watching a short film Salesmen Pete... Well, I built the 3d model as well as rigging up, all done in 3ds max. In the process of texturing, I used a different method than before, heey I do it directly on 3d objects using Photoshop CS 5 (well, maybe I was too late to do it ..)
| Minisea Super Taxi - with controller (spline controller) |
Here, I show you the process of texturing in brief and simple video. Ooh yeaah, I don't forget to insert the workings of the controller at the end of the video .. :)
Actually, technically in the way of rigging is quite simple, just use 'wire parameters' for the interaction of rotation on some objects, such as door, glass cleaner etc. While flexibility impression all of the car body part is made by FFD Box.
The process for FFD Box is, choose some point on the FFD Box then controlled by the modifier 'Link XForms', does towards a spline controller which supposed to used.
These few tips on texturing:
First think first, make sure that the 3d model has been unwrapped, you may also save the layout of the wire rendering (uv template) to assist in the painting later. Then export the selected object in "Obj". ...well done, switch to Photoshop (CS 5).
| Sometimes we may give it material 'checker board' for checking whether the uv mapping correct. |
And last, here's wire of the model in low poly (18,000 poly)
and high poly (220,000 poly in subdivision 2).
Well, that's all for today, thanks for viewing :)
Sabtu, 03 September 2011
Posted by inu seagy
Jalan Jalan
It’s about a last month ago, exactly in July 30, 2011, We (I and my friends from Kasatmata's studio) fill one session hands down on event of animation, Jogjanimation, in ‘Taman Budaya’ (Yogyakarta, Indonesia) which initially by Mr.Yudho since about 1 year ago (Jogjanimation held one a month)... Just go to Jogjanimation Site or The Page on Facebook to know more about it..
Well, Gangsar Waskito (Director), Rimbar diorisma (Manager) and Muhammad Ihlas (Art Director) filling conference about pipeline of animation production in Kasatmata's studio, then is drawned out about “ Hiro Hiro”. Actually, it’s wide project, inquiring what Hiro-Hiro is? I recommend go to Hiro-hiro on Facebook and Hiro-hiro blog for clear.
Character: Minisea
Ooh, It's have been 6 months not updating blog, cause there's a lot of works. Sorry..
| Minisea "Weeck!" - Preview |
"Minisea" is abbreviation of "Minion of Inu Seagy", I make a minion to become a friend who help me to talk shop likewise Guru in "Despicable Me".
| this's layers that arranged to be one composed image on above |
| wireframe of the model |
Well, this character was designed since 2008 and I transform it to be 3d model in early 2011.
| Here's the sketch as this character concept artwork |
Actually, this project is to coach my rigging's experience.. all process rigging made with custom-rig in 3DSMax. Yes! It's all simple model, I've no idea to show off my modeling skill now, but just rigging as well..
Look at this thumbnails! I use ik & fk system to splits and arm and blending's function on arm elbow, it's done by chains tool's.
| Arrangement controls Google using wire parameter and attribute holder |
| red bone is IK, blue one's FK and grey one's as custom bone which can bending and transform to IK or FK |
| Here's tongue bone that can be controled also on attribute holder Hope u like it :) Thanks.. |
Brown Sheep, Kambing Cokelat (Rigging + Animation Test)
This is a 3d model, again, made with 3dsmax, I tried applied facility of orientation constraint and position constraint on the most controls on the spline, and also modifier attribute holder.
Well, we've sheeps in the reality, and then make it virtual also, may be can be usefull to my final project, later. I like the goat, that's the reason I made it. Just for fun indeed :)
Well, we've sheeps in the reality, and then make it virtual also, may be can be usefull to my final project, later. I like the goat, that's the reason I made it. Just for fun indeed :)
Sketch
Here's some of my sketches from last weeks, just trying to draw animals and character figures.
| Eagle Rock ! Eagle singing rock! Eagles are animal which have sharp vision, and also used as symbol of many institution, or even countries. I positioned the eagle as a rock star. Rock music can indeed improve one's aggressiveness, and eagles have that character, even may be the most powerful bird today, to the physical of course, as well as symbols and aesthetics. |
| Garong Cat |
| Drunk Elephant |
| Gororo Robot |
| Gatotkaca, My version |
| Prabu Edi (Inspirated by my classmate face) |
| Joka |
| Rabbit the Leader |
| Rabbit Army |










