Tampilkan postingan dengan label 3D Model. Tampilkan semua postingan
WIP#2 Rendering of HDH S-5
This is final render of my last 3D vehicle project on 2014. I brought it all of the mesh to Cinema 4D and render out there. And.. aah yup, you chould check it out my last post about the process from scratch over here: THE PROCESS LINK
I'll update for this video version, ASAP. Thanks.
Motion Graphic Reel 2013

Today is the end of 2013 and that's mean the perfect time to publish my works arange 2012-2013.
Cinematic of Dewaruci (Undergraduate Project)
My project for undergraduate program. Overall, it's all about the stories of wayang, simply visualize into 3D animation & game. Anyway, indeed this is not my best work, there's a lack of animation and visual, but at the time, I proud of it I did.
Technically all the production processes was done in 2 months. I do all the processes from scratch, model the characters and props, rig, animate and render the scenes on 3DS Max. Brought it all to After Effect to compose and final score.
Here's some clip of the project
and this one's making of the project:
Poster
DVD Cover
WIP#1 Modelling of HDH S-5 (vehicle)
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| sketch reference of HDH S-5 Actually, this my sketch reference contained some of vehicle in "Freedom" (OVA, animated series) who's commissioned with and designed by Katsuhiro Otomo.. yeeaah, i'm inspired totally by Otomo's vehicle design, his manga also. And recently, I model 3d vehicle based on my own mind after collect the reference. Sometimes, I leave my early sketch and just modeling on my enthusiasm although keep on my beginning concept. ..and here's the progress of HDH S-5 (3d model only):..well, be ready steady to rigging phase, mapping, texturing and searching render setting... the journey must go on.. Thanks for viewing :) |
a 3d Car(toon): Minisea Super Taxi
Dum dum dum, here's a car with a cartoon style, I designed it after watching a short film Salesmen Pete... Well, I built the 3d model as well as rigging up, all done in 3ds max. In the process of texturing, I used a different method than before, heey I do it directly on 3d objects using Photoshop CS 5 (well, maybe I was too late to do it ..)
| Minisea Super Taxi - with controller (spline controller) |
Here, I show you the process of texturing in brief and simple video. Ooh yeaah, I don't forget to insert the workings of the controller at the end of the video .. :)
Actually, technically in the way of rigging is quite simple, just use 'wire parameters' for the interaction of rotation on some objects, such as door, glass cleaner etc. While flexibility impression all of the car body part is made by FFD Box.
The process for FFD Box is, choose some point on the FFD Box then controlled by the modifier 'Link XForms', does towards a spline controller which supposed to used.
These few tips on texturing:
First think first, make sure that the 3d model has been unwrapped, you may also save the layout of the wire rendering (uv template) to assist in the painting later. Then export the selected object in "Obj". ...well done, switch to Photoshop (CS 5).
| Sometimes we may give it material 'checker board' for checking whether the uv mapping correct. |
And last, here's wire of the model in low poly (18,000 poly)
and high poly (220,000 poly in subdivision 2).
Well, that's all for today, thanks for viewing :)
Sabtu, 03 September 2011
Posted by inu seagy
Character: Minisea
Ooh, It's have been 6 months not updating blog, cause there's a lot of works. Sorry..
| Minisea "Weeck!" - Preview |
"Minisea" is abbreviation of "Minion of Inu Seagy", I make a minion to become a friend who help me to talk shop likewise Guru in "Despicable Me".
| this's layers that arranged to be one composed image on above |
| wireframe of the model |
Well, this character was designed since 2008 and I transform it to be 3d model in early 2011.
| Here's the sketch as this character concept artwork |
Actually, this project is to coach my rigging's experience.. all process rigging made with custom-rig in 3DSMax. Yes! It's all simple model, I've no idea to show off my modeling skill now, but just rigging as well..
Look at this thumbnails! I use ik & fk system to splits and arm and blending's function on arm elbow, it's done by chains tool's.
| Arrangement controls Google using wire parameter and attribute holder |
| red bone is IK, blue one's FK and grey one's as custom bone which can bending and transform to IK or FK |
| Here's tongue bone that can be controled also on attribute holder Hope u like it :) Thanks.. |
Brown Sheep, Kambing Cokelat (Rigging + Animation Test)
This is a 3d model, again, made with 3dsmax, I tried applied facility of orientation constraint and position constraint on the most controls on the spline, and also modifier attribute holder.
Well, we've sheeps in the reality, and then make it virtual also, may be can be usefull to my final project, later. I like the goat, that's the reason I made it. Just for fun indeed :)
Well, we've sheeps in the reality, and then make it virtual also, may be can be usefull to my final project, later. I like the goat, that's the reason I made it. Just for fun indeed :)
Mini 4 WD White Puma
Choose a product which becomes our favourite's one in the past, at our tender age and then point out, or represent in our way now, is the jolly way and heaving full of nostalgia.
Well, this is the 3D model of mini 4 WD which made with 3dsmax. I take the samples from the part of spareparts and machine (dinamo) from original object, but I design the body and interface of sticker by my self. Image of sticker on body represent speed and the savageness of Puma. Also i make the motion for this model, enjoy !

















